The Legend of Lochlinlea

Saving the Princess
Sometimes she is in another castle and sometimes she is just in her blanket...

Seconds after leaving Myrth’s company returning to their ship our heroes have a longing desire to see Myrth to ask more questions and so return to the temple of the Architect. They wish to learn more about the agreement between the gods and discover that the agreement is a contract with two parties—all of the evil deities on one side and The Architect on the other. They are unable to discover if Ambrosia exists somewhere on Lochlinlea.

Hoping to enhance their abilities they decide to help their formerly kidnapped princess to reclaim her kingdom from the evil chancellor. Upon reaching Tyner they teleport, while invisible, into the very room where they were sentenced to life in prison. There they uncover a plot by the chancellor to place the princess on trial for treason and sentence her to death.

The quickly exit the room and make their way to the princess’s chamber. They quickly entrance or ensnare the servants outside of the door and without waiting for Sky to finish his search for traps Thunderbolt throws open the bar from the door and is needled by a poisoned dart in a sensative location. His fortitude, however, allows him to avoid the effect of the poison.

The enter the room and find an unconscious, pale man bound to the chair next to the bed. The are able to revive the fellow and they take him with them to the temple of Bahamut to discern his alignment. He appears to be neutral.

They attempt to discover how he came to be in the princess’s room. He confides that he is not exactly sure how he arrived in the room. When they ask his name he clearly lies and tries out Jack and Rule of Three before settling on Granan.

Thunderbolt scried on the princess and sees her in a crystal in suspended animation floating in the clouds. Having seen a very magical bed in the room on their previous visit they return to continue their investigation. Sky, followed by Arnold and Uriah rest in the bed and quickly disappear leaving “Granan” and Thunderbolt to argue about how to handle the situation.

Granan discovers that only the blanket on the bed is magical and attempts to pack it away in his bag. Thunderbolt, not trusting him, attacks him, but they quickly come to terms with the situation and Granan is allowed to stow the blanket.

They take the blanket to a magic shop and, after convincing the wizard there that they are not terrorists, he identifies the magic on the blanket and is able to release the prisoners including the princess.

At the request of the princess they aquire some provisions (including a ahmmer of shattering for Uriah) and return to the castle where they draw out the evil Chancellor who reveals his true form (a rather large pill bug monster).

After a difficult conflict they dispatch the creature and his guards and are covered in ash when the beast explodes. Thinking to quickly remove the ash from the princess the fledgling cleric quickly casts create water over the princesses head dousing her in many gallons of water. They discover a key where the creature died and are able to release the imprisoned “real” chancellor who dashes off to perform his duties.

As princess Nadia returns to the castle our heroes return to their airship to consider their next opponent in their quest for power.

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Secrets Revealed
Good help can be so hard to find...

Gumba, being a hero, decided that it would be best to stock the gleaming new airship with supplies. He did this in the form of ninty barrels of grog.

Skyking Star made an effort to acquire a crew and enlisted the services of a dark looking fellow who turned out to be a necromancer. The zombie crew began providing useful service and they were able to fire their cannons and ballistas successfully.

This was all well and good until, at the suggestion of Thunderbot, the slow thinking Sky recruited four clerics of Bahamut to aid in the destruction of Nerull’s city. The clerics would not stand for the abomination that was the zombie crew and so they destroyed the zombies and dismissed the necromancer from their employ after paying 1200 gp in advance for his year of service.

Sky was unsuccessful at convincing the clerics that Bahamut was pleased with the zombie crew and was labeled a heretic and assigned a contingent of nosey clerics to ensure that he had not fallen from the path of good.

Sure that they should hire another crew, Sky traveled back to the city and, without asking too many questions bartered for a month of service from a group of men clothed in stark white robes. During the night the crew attacked and attempted to dispatch all of the non-humans on the ship and they were forced to end their lives. They disposed of the bodies in the ocian. By morning they find that the ship is clean and they are once again without anyone to man their vessel.

Not to be deturred they travel once again to the city and with the help of Glen, the leader of the adventurors guild, they hire a legitimate crew of knights for 800 gold pieces per month.

At last they are ready to travel to Kingsbury and put a stop to Nerull’s threat. When they arrive, however, the city seems to be restored to it’s former glory. The clerics are not to be tricked and with the aide of their magic they discover that the city is still crawling with undead.

They began the epic struggle to destroy all of the zombies. Arnold lost his hammer…again. They are able to dispatch the undead and then turn to Nerull, but quickly discover that they are not yet ready to engage the deity in final combat. The manage to rescue a quanity of the remaining citizens and leave Nerull to rebuild after posting warnings to protect travelers from becoming the next batch of souls to endure Nerull’s torment.

Worn from their travels and confused as to why Nerull did not harm them they travel with those rescued to the Temple of the Architect and discuss their condition with Myrth. They learn that they have three years before the battle between good and evil will begin in earnest. During that time evil will not be able to lash out against them though the evil deities can still begin to recruit followers. The depart from Myrth and return to their ship to consider their next move.

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The Trouble with Transportation
Maybe we should have taken a test drive first...

Certain that it would be a bad idea to give over the sword and sheild of Bahamut to Rule of Three the remaining members of the party travled to the library of Sigil near the Stix Oarsman to see if they could find the name of another fellow named Bahamut who might have a sword and shield that they could turn over with less difficulty. They were, alas, only able to unearth a few details about The Platinum Prince himself. They turned their research attention to Rule of Three and were able to discover his true name—Alsbion.

Knowing the name of the demon in question they did some research on the method for summoning a specific demon and made their way, with the help of a hill giant named Cecilia, to the grand bizarre of Sigil. They were able to obtain the necessary equipment and supplies to complete the demon summoning task, but, as often happens to primers in Sigil, this was not accomplished without the lightening of the purses belonging to Uriah and Sky. Thunderbolt was able to keep himself from being robbed.

The adventure to locate the supplies was not without peril. The drabbit nearly fell victim to the poisonous murky rain falling from the sky that sapped his strength. If not for the quick magical healing provided by Thunderbolt his life may have been lost.

Knowing what he would do in this situation, Rule of Three took his two souls and released them to a demon on the first level of the Abyss to serve as slaves in a diamond mine. They were, with the help of some mind altering collars, more than happy to perform their duty.

The rest of the party made their way to The World Tree and there summond Rule of Three. In return for his freedom they required the safe return of their friends. Rule of Three begrudgingly agreed to their demands and returned Arnold and Goomba to the Oarsman and opened a door to the River Styx for the others and from there he brought them back to their companions.

Having been reunited with their friends they made their way to a weapon shop and equipped the naked gnome with a hammer, but declined to spend a seemingly paultry amount of money on new clothing. He remains, to this very moment, very naked.

There were several moments of chaos as the new found enmity brought on by the Deck of Many Things between Arnold and Goomba caused them to turn against each other. They were able to remain civil with the help of Sky’s charm spells, but they have a long way to go before they might consider each other friends again.

Wanting to avoid further adventures on the high seas the group made their way to Krazy Kiko’s Discount Airship Emporium. They looked at a few reasonably priced ships, but became enamoured with a ship constructed of black onyx and encrusted with gems (and armed to the teeth with 20 cannons and 12 ballistas) that bore a price tag of 3,000,000 gold pieces. Krazy Kiko was all too happy to point them in the direction of the loan sharks.

The loan sharks (whom were actual humanoid land sharks) were more than happy to lend the sum of 4,000,000 gold pieces to Sky King at a rate of 180% interest over a one year period. Sky is now on the hook, so to speak, 8,400,000 gold pieces.

They consider the possibility of taking the spell jamming vessel to Mechanus to deal with their robotic nemesis, but decide that the journey is too long (18 weeks to get to Mechanus from Sigil and then another 30 weeks to return to Lochlinlea). They unearth knowledge of gate magic and set out to find a wizard capable of making their journy home possible. They quickly find such a wizard, but he can not open a gate for them on Sigil without permission from the Lady of Blades whom controls the portal city.

Not to be held back by an evil sorcerous our heroes decide to try to gain her permission. They bribe her guard who gives them a false identity that will grant them an audience with the lady. However, upon meeting the Lady of Blades, Thunderbolt looses his head and divulges that Sky King is related to Bahamut. This interests the Lady of Blades greatly as she has been, for some time, trying to arrange a meeting with the king of the dragons. She agrees to grant them permission for a gate if they will go to Mount Celestia and bring Bahamut back to see her. She opens and door and ushers them through.

Sky King and Thunderbolt are allowed to talk with Bahamut while the solar guards banish the rest of the party back to Sigil citing their unworhty status.

Bahamut is distraught that Sky would ask him to speak to the Lady of Blades knowing that many people will suffer as a result of the meething. However if they return without the Dragon god then the party is likely to suffer at the hands of the Lady of Blades. Knowing that they will probably have to endure the Lady’s wrath they decide to request that Bahamut send them back alone. As they made the correct choice to serve the greater number of people Bahamut agrees to meet with the Lady of Blades and returns with them through the portal. They are granted permission for their gate to remove the airship to Lochlinlea and leave Bahmut with the Lady.

Sadly Sampson the whale is a casualty of their first attempt to fly the airship as they miss the gate opened by the Sigil wizard when they try to leave.

On their second attempt they manage to make the ship fly through the gate, but they have a great deal of trouble getting the ship to respond to their wishes and embark on a rather stressful journey around the skies and nearly crash into the mountains near Bloodcliff.

With some difficulty they bring the ship under control and stop in a hovering position in the sky over Bloodcliff. This, however, distresses the citizens of Bloddcliff many of whom have never seen a flying device of this kind. Our heroes decided to depart rather than provoke the people of the already nervous city.

After a brief stop at Thunderbolt’s keep they traveled to Beldan where they learned that two days of time on Lochlinlea was the same as one day on Sigil.

They then began to make plans to lay seige to the undead city that Nerull created with the use of their new massive onxy weapon. They are now seeking a crew capable of firing their many cannons and ballistas as well as to serve to protect the ship when they can not stay on board.

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A Caper and Magical Misuse
Getting Decked

Uriah gathered the necessary implements to acquire the property of the city of Tyner. Under the cover of darkness he made his way to the bell tower with his horse, cart, climbing gear and pully equipment.

He cautionsly made his way up the tower and was able to begin to lower the bell, but he did not account for the strong winds from an overnight storm which caused the bell to clang against the side of the building. He was attacked by one of the temple clerics and lost his hold on the bell which crushed the cart and nearly killed his horse.

He made his way back to his storage unit and locked away the bell, but not without being noticed by an enterprising gnome whom he paid 10,000 gold for his silence.

They resurrected Marle, after learning that she was actually a princess, and returned her to the castle where they were accused of kidnapping and placed on trial. They were sentenced to life in prison. After a few days Yakura came to carry out a new sentence, death.

As Goomba was about to meet his end on the guilotine the princess burst into the room with a wizard to save them all from an unfortunate end. The wizard equiped them with a Deck of Many Things which they decided, after almost no thought, to make use of.

Sky grew to a medium sized creature and gained many new and useful abilities. Thunderstorm found that he was wealthier than he had been, Uriah was hated by a demon and Goomba and Arnold grew to hate each other and were trapped on another plane. Sky used one of his boons to discover that his friends were being held in gems by the Demon Rule of Three in Sigil. They traveled to the Stix Oarsman to get back the souls of their friends and learned that Rule would trade them for the sword and sheild of Bahamut. They now must decide how to go about saving their friends.

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Rainbow Adventures
Your Princess is in Another Castle

Thunderstorm was, after a great and hopefully restful sleep, roused to join the crusade “against” evil. The rest of the heroes attempted to convince him that the many and asundry evil things happening in the world were, in some way, his fault.

Feeling that they had nothing better to do, and having decided that the fight to restore good to Lochlinlea could wait, the group decided to fight a Tyranasaur and rescue the Rainbow Shell from the beast’s clutches.

They made their way to the fair to see what things they could learn before assaulting the Shell Cavern. Sky won a cat in a game of chance. Thunderstore restored the kitty to it’s rightful owner.

Uriah began plotting to steal the massive golden bell that is the jewel of the city of Tyner while the others participated in a drinking contest. Sky learned that he was quite fond of life in a state of inebriation.

They met a woman named Marle who wanted to join them and promised to be no trouble at all. With their new friend in tow they made their way to the cave of the Shell and faced the dinosaur. As with the dragon they were vicotorious, but sadly, Marle did not survive the combat.

They were, however, able to locate the rainbow shell, but they could not move it. Yakura was hired to move the shell. The city is going to keep the shell but they can hire Melchior to make and item item. He offers to make a rainbow hammer. will take 5 days.

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Bringing Blight
Making Some More Meyhem

Not being of the brightest gold vein in the mountain our heroes have taken to falling asleep in places of epic combat without first ensuring that they will not continue to be threatened by a foe that they may have let slip through their grasp. In this case, however, they spent the evening unmolested and ventured on.

On their way North they entered the newly sprouting villiage of Robins where a kind, and slightly crazy, chap named Clem offered them some hospitality in exchange for a bit of help with a dragon named Nygma.

The dragon arrived as expected and demanded the villiagers turn over a vast portion of their harvest. Being heroes the group decided to make a stand against the vile creature. Their combat was not, however, without losses and only Clem remained of the villiagers after their wildly magical duel with the dragon. The villiage lay in tatters. Feeling that they had done good work they charged Clem 50,000 gold pieces to leave him the dragon and continued on their quest, but not without another nap and a bit of prayer to Bahamut for forgiveness.

Traveling onward they made their way to Marne where Uriah attempted to forge a writ to allow them permission to enter the city. They nearly passed into the city and met their end when they recalled that their safe passage depnded on the evil life preserving pendants. The keymaster directed them to a man who keeps a cabin on the outside of the city whom is responsible for handing out such devices to worthy travelers.

Not to be denied their pendants they began by bashing through the kindly old pendant keepers walls and provide Uriah’s forged writ to enter the city and are granted three pendants. Arnold decided to use his Eagle as a test subject for the devices and the poor bird quickly becomes a member of the undead persuasion.

They try another writ and are given new pendants. When they are equiped with devices that seem as though they will do the job they turn on the pendant master, but quickly discover that they are no match for his powers. A quick horrid wilting spell causes Sky and Uriah to collapse. Assuming that the conflict will not continue and that he has flexed his muscles sufficiently the pendant master provided the needed potions to return the group to good health.

Perhaps, they decide, they should acquire a legitimate writ to enter the city and go to find Jim at Huck’s cabin. On the way they run ito Xinth whom cheerily informs them that dodger is dead and Uriah’s harp is destroyed. Rather then try to stop the litch whom they have been hunting they leave him unharmed and go about their business.

Xinth warns them about entering the cave which he has just departed, but the drabbit’s curiosity gets the better of him and he finds himself stuck behind a door that can only be opened ever six or ten years via a ritual.

Not to be hindered by ritual they travel into the city and acquire a bag of explosives from a dwarf who informs them that they should add fire and run.

They go back to the gate. They go back to see the vampire queen. Arnold gives up the bird to get the key which they use to escape. They set the explosives by the gate. They fireball the explosives.The bunny believes that Bahamut rescued him.

They decide to camp near Marne for the night. They then made their way back to Rolidar and got a ship to Starryoak. On the way the ship ran aground on a sand bar and the ship was filled with purple mist. The ship crew and the life boats were all gone.

The dutchman came and turns the ship into a ghost ship then takes them south and east and drops them on an island.Rather than going directly to sleep they search the island. They dig at an x of stones and find a treasure chest which they take out of the ground.After, for once, making sure that there were no traps they open the box.They find the book with the red herring which the bard knows to be indicative of something more – they find the false bottom.

They find a clock. Uriah sets the clock to six o’clock and they all fall unconscious.They wake up on the ship – Sean has his bird. There are no pendants buried – there is sand in their boots. They thought the mind flayers were back, but they were not. They were concerned that they were dreaming.

They arrive at the port of Starryoak. The find Toma the Fifth who sends them to his grandfather’s grave – Arnold uses the Toma pop and his ghost tells them about the Rainbow shell in a cave near Tyner guarded by a dinosaur. They charter a boat and go to Tyner.

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The Trouble with Evil Robot Beings of Joy
The Joys of Xmas

Enraged by the theives guild the adventurers, led by Uriah, made their way to the door. They located the secret buttons that allowed them to open the door and, as is so often the case Sky was nearly killed by a lightning trap.

They met Herludos, the new “guy in charge” of the guild. He confessed that he was not sure of the whereabouts of dodger, but he was certain that the former leader took the magical harp with him.

Arnold began to hammer on the building while Uriah searched the rooms and attempted to enter from the room.

Sky was able to dispell the wall of force that kept them from entering the guild and made his way inside alone when Arnold failed to follow him leaving him on his own with four guards.

Uriah was caught when he located a trap door on the roof into the building. He was placed in the cage formerly occupied by Arnold. When Uriah would not cooperate with Herludos he was poisoned and nearly killed.

Meanwhile Sky tried to make his way into the building by charming the guards. His diversion made room for Uriah to escape and make his way back onto the roof.

Back in the main level the wizard that works for Herludos cast a spell that transported Arnold and Sky to Mechanus where they immediately began to learn the cost of breaking the rules.

Uriah took one of the guards pendants and went to see Adriana. He pays for a good time, which he doesn’t use, and gets a cleric named Miris to agree to help him in his quest to bring downt he theives guild. The cleric also fixes Uriah’s poison problem.

Arnold and Sky make their way to a city in the center of a gear and are given a communication device and an additional citation when they fail to return the device as well as more for breaking and entering and litering.

They make their way to the center of the city and Sky meets the ruler of the city, an evil robot perveyer of holiday cheer and meyhem. The robot takes them back to Lochlinlea and leaves them with Uriah whom he gives a fancy present. Sky tried to go with him and gets a poisoned carrot.

The evil robot of holiday gift giving begins to clense the city of Rolidar of all naughty boys and girls. Sky tries to stop him, but many people are killed much to the chagrin of the bunny dragon.

The evil robot three houses of people before he runs out of bombs and has to return home.

Sky paid the priests of Peylor to clean up Santa’s mess. Many childern died.

They decide to destroy the theives guild for money.

Thinking that everything will be fine now that the robot is gone our heroes once again try to rest only to wake again as Santa has returned. This time they do a bit better joba nd manage to destroy Santa’s sleigh they destroy with one of Santa’s bombs and Sky uses his breath weapon to blow up the rest of the bombs.

Santa, being a crafty robot, escaped again. Colter collected his gun pieces. Santa has to rebuild before he can return. They, in a fit of good foturne, notice that one of the bombed buildings is the theives guild.

They attack the theives guild and collect quite a lot of gold and wealth.

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Looking for Power
The Trouble with Mercs...

It is a quiet and dark night in the dense jungle near the city. The sounds of a gnome crying out in terror as Sky’s monkey mount attempts to enjoy the company of Arnold are all that can be heard over the din of jungle creatures. Arnold, uninterested in assisting the monkey to fulfil his bizarre dance (even when Sky urged the monkey to go back for more) threw the monkey into a tree causing nearly irreparable damage.Uriah aided the monkey in his quest to find the great beyond with the help of his rapier. George is dead. Enraged Sky attacked Uriah with his fire breath and Arnold grabbed him by the mouth. The bunny bit Arnold. Uriah gutted and cleaned the monkey. This caused SKy to breath fire on him again.

The rabbit, saddened by the loss of his monkey hid in the forest and at last our heroes noticed the two hooded and mysterious people following Uriah. Arnold attempted to make up for the altercation by procuring a new monkey from Badger, but the damage was already done.

They decide to go through the mountains to Elbysry on their way to the city with the golden bell and Uriah took Arnold into his confidence in regards to the bell caper.

As our heroes continued through the mountain pass a group of antlered cow creatures stampeded by them. With the creatures past they decided that the rocky outcropping would be the best choice for them to set up camp and in the night they were attacked by an Earth Elemental. They nearly killed the elemental, but it sunk away into the ground before it had a chance to die. They decided to stay where they were and camp through the evening. The elemental returned and continued the assault after taking a moment to heal in the Earth.

This time they killed the elemental with the loss of only Garrett whose body they strip and leave lying in the middle of the mountain pass before tucking in to their comfortable bed rolls to complete their night’s rest. They went to sleep and Arnold left his badger on watch duty – the badger went to sleep and Mark took their gear while they were sleeping and vanished. They tried hard to find him, but could not.

They tried to interrogate a rabbit, but Arnold scared it away. The drabbit tried to take Garret’s jewels in a very humerous manner.

The drabbit was smited by a sonic trap set by Mark. They encountered many such traps and made their way out of the mountains and back to the city. Arnold nearly died, but makes it by the grace of Uriah’s healing powers.

They try to find Marcus with Arnold trussing himself up in the dressings of Garrett – when he doesn’t have the locator device Dodger knocks him out with a potion. They can’t find Mark, but they find Adriana’s (Mark’s sister’s) place.

Dodger’s wizards brought back Markus and he got Uriah’s harp. Dodger offered the rest of their gear back and to resurrect Markus so that Arnold could kill him so that he would leave Dodger alone.

Uriah inquisited a small boy and learned that Dodger’s wizard brought components to the guild hall.

Arnold in a fit of rage tore off Mark’s arm and got their stuff back. The wizard showed him out.

Arnold went off to kill Mark’s sister with his arm, but when they got there she was happy that Mark was dead and so was spared.

The cleric that works for Dodger (wears red robes) and is named named Damaris and is a servant of Wee Jas. The wizard in purple robes his name is Gand. This information they learned from Margaret the prostitute.

Arnold, whose faithful badger was lost to Mark’s sonic traps, had the badger reincarnated – he returned as an Eagle, but Arnold is pretty sure that he is actually a parrot.

Uriah performs epic tales to music at The Twisted Spire. Demetrius was the small boy that Steve talked to advising them to speak to the master mage at the wizard school. They went to see the master mage who had a book of names that told him various facts about people. They learned that Dodger and his friends bought a lot of spell components and a crate of enchanted cruciforms. They also have a copy of the Necronomicon. Our heroes sensing trouble purchsed a large stock of holy water.

Believing that Dodger and his companions are going to make an assault on Marne they attempt to get to the thieve’s guild before they depart. They killed the two guards who would not let them pass, but are halted by a wall of force and are even now contemplating how to get into the guild as Sky questions the logic of his friends fervent killing and destruction.

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The City of Marne and Other Adventures
Getting the right pets, gear, and allies for evil

Our heroes meet the Necromancer that the zombie hoards were ferreting them towards and he provided them with amulets to allow them to traverse the dead zone without, you know, becoming dead.

The necromancer led them through to the cemetery city of Marne and and led them to a mosoleum where they met Mordrid whom is the grand vazir of the lich king. They learned that Xinth, when he could not defeat the Lich king, left the city of Marne.

Working with a vampire woman whose name was Drusila they were able, with the help of the blood of Sky (as she slammed him into the door) to open the door to the crypt after they were forcefully ejected.

As is their custom, they released another evil creature from his crypt. They raided the crypt after he left and each received 3805 gold pieces.

Having accomplished their dark purpose the “heroes” of Lochlinlea decided that it was high time to leave the city of Marne. They, however, found that they did not have the key to the gate.

They found a kindly gnome willing to take them to the key master so that they could exit the city. He led them to a shaft in yet another mosoleum.

The man in the shaft indicated that he would only hand over the key if they would be so kind as to acquire a writ of permission which could be obtained from the Lich King.

They went back to see Drusila and the Vizer and Sky nearly died in the second attempt to open the door to the Vizer’s mosoleum.

The vizer could no longer help them to see the Lich king because he had retired for the evening, but he did mention that the Vampire queen was now in charge of the city and a writ of permission could be obtained from her.

The vampire queen agreed to give them a key if one of them would become her king. Not wanting to become a vampire they decided to attempt to finda locksmith. They met Nathan Sternberg the locksmith and asked him to make a key or become the vampire king himself.

Nathan makes a key for the gate after a bit of work (unlike Sky’s artist friends he was successful on his first attempt). The key worked beautifully and they are able to leave the city.

They went to Rolidan and gave up their amulets as the guards would not permit them to enter the city with the evil items about their necks.

They made their way to the science academy and met Malcom to whom they gave the crystal coffin so that he could try to find a way to put Xinth back in it forever.

Arnold decided that he should replace his hammer that he had previously committed to the watery depths of the sea, but found that he needed more gold than he had in his stash. With little difficulty he was able to convince Uriah that Sky wanted 200 gp from his fund which Uriah administers and purchase his hammer.

Badger replaced his previously ill chosen polar bear with twelve rhesus monkeys and Sky turned one of them with a slow gate and generally slower demeaner into his mount whom he named George.

Uriah went to find a thief and met Dodger so that he could hire a pair of theives to take part his his golden bell caper.

Our heroes now find themselves uncertain of what action to take next on their quest to locate Xinth.

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Under the Sea
Misadventures on the Open Sea

Our heroes battled the massive tentacle creature that threatened to overturn the ship on which they were riding.

Arnold lost another hammer to the sea and Sky flew in the sea monsters nose. Together they were able to dispatch the sea fiend.

Arnold was still plagued by the invisible pixie.

Thunderbolt caught the drabbit with his fish hook and superior fishing abilities. He then tried to exersize Badger until the pixie finally showed itself to Uriah. Uriah and Arnold immediately killed the pixie. They get gold pieces and a tiny bag of holding.

They chartered a boat to Marne and enjoyed a fantastic undersea adventure with a crab and some merpeople and an amazing song about the place where they resided.

Sky bought the Trident of Fish command with 5 charges and owes Sabastian a favor.

A dragon turtle attacked their ship and ate the crew and destroyed the boat and then went away.

A dark mass swims toward them under the water. Lots of Undead…The undead take the boat to the land. They are approaching a circle of dead grass and a sea gull died.

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